Search guide
How to Unscramble Words
To unscramble words with getunscrambler, enter 1–20 English letters and press Unscramble. Open Options to filter by word length, starting letters, ending letters, a contained sequence, or one required letter. To find full-length anagrams, set Exact length to the number of letters you entered.
Make your first search
Type your available letters into the letter rack. Use A–Z only, without spaces or punctuation. You may enter up to 20 letters, and repeated letters should be entered repeatedly. For example, enter LETTER if you have two Es and two Ts, not LETR.
Press Unscramble or press Enter while the form is active. The first search downloads the bundled dictionary. If this fails, check your connection and try again. Matching then happens in your browser rather than through a remote word-solving API.
Results are arranged by length, with longer words first and words in each group alphabetized. A result can use some or all of the available letters. The tool does not borrow additional letters or reuse a tile more times than you supplied it.
Find full-length anagrams: a worked example with LISTEN
Enter LISTEN with no filters. Six-letter possibilities include listen, silent, and enlist. Shorter possibilities include inlet, line, nest, and tin. They all draw from the same rack, but the shorter words leave some letters unused.
If you are solving an anagram that must use every letter, set Exact length to 6. This removes shorter results. If you also know the answer starts with S, add S to Starts with. Silent meets both restrictions; listen does not.
Change Ends with to ENT and remove the prefix to find six-letter possibilities ending with that sequence. Silent is an example. Notice that you entered ENT, not separate letters that may occur anywhere: suffixes describe the actual ending of a word.
Understanding the options
Open the Options disclosure below the letter rack. All options are optional, and more than one can be active. Letter-based filters accept A–Z; Required letter accepts exactly one letter. Exact length accepts a positive whole number.
Think of each option as an additional test the result must pass. If two tests cannot both be satisfied with your rack, an empty result is expected rather than a failure of the tool.
- Starts with: the word begins with the sequence you type. PL matches plane, but not panel.
- Ends with: the word finishes with the sequence you type. ET matches planet, but not plane.
- Contains: the word has your sequence next to each other and in that order. AN matches planet; NA is a different pattern.
- Required letter: the word contains one specified letter anywhere. Requiring T excludes plane from a PLANET search.
- Exact length: only words with that number of letters remain. Setting 5 with PLANET can retain plane and panel.
Fix an empty or unexpectedly short list
First clear your filters and search with just the rack. If results return, add your restrictions one at a time. It is easy to accidentally combine a suffix with a length that leaves too little space for the rest of the word.
Next check repeated letters. A search for SEE needs two Es. A rack containing only one E cannot build that word, even if S is present. Also check whether a required letter or prefix includes a letter that is missing from the rack.
Resetting the search clears the rack, options, and results. You can also try one of the example racks to confirm that the dictionary loads correctly. A network loading error is shown separately from a legitimate search with zero matches.
Know the boundaries of this version
Blank tiles, wildcard symbols, board positions, game-specific scoring, and selectable official dictionaries are not supported in this version. Do not enter ? or * expecting a substitute letter. The finder will explain that only letters are accepted.
The dictionary is a broad English list and not a ruling on spelling, meaning, appropriateness, or game eligibility. Uncommon or historical entries may need verification in another reference. For tournament decisions, use the official dictionary and rules for that event.
Use outside help only when the rules of the activity permit it. For a practice exercise, searching and comparing answers can teach patterns. For an assessment or competition that prohibits assistance, do the work without a solver.